AI Insights · Timothy · October 2022
Top 5 Disney Games Performance in Belgium Q3 2022
An analysis of the top 5 Disney games on a unified platform in Belgium during Q3 2022, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Disney games in Belgium displayed varied performance metrics across downloads, revenue, and active users. Here's a closer look at each game's trends:
Disney Mirrorverse experienced a steady decline in weekly revenue, starting from approximately $12.9K at the end of June and dropping to around $1.7K by early September. Downloads also saw a downward trend, beginning with 7K in late June and decreasing to 746 by early September. The number of active users followed a similar pattern, falling from 7.6K at the end of June to 3.2K in early September, before a slight recovery to 4.2K by the end of the quarter.
Disney Magic Kingdoms saw fluctuations in weekly revenue, with peaks of $5.2K in mid-July and $5.1K in mid-August. Downloads showed an upward trend, starting at 482 in late June and reaching a high of 1.2K by mid-September. Active users gradually increased from 2.8K at the end of June to 3.4K by late September.
Disney Coloring World had modest revenue, peaking at $532 in mid-July and $432 in early August. Downloads were relatively stable, with a high of 824 in mid-July and a low of 317 in early September. The game maintained a consistent number of active users, ranging from 964 at the end of June to 885 by the end of September.
Marvel Contest of Champions showed significant weekly revenue, peaking at $27.4K at the end of June, then fluctuating between $5.2K and $9.6K throughout the quarter. Downloads remained steady, averaging around 500 per week. Active users varied slightly, with numbers ranging from 3.2K to 3.9K.
The Simpsons™: Tapped Out displayed stable revenue, generally hovering around $1.1K to $2K throughout the quarter. Downloads were consistent, with a weekly average of approximately 450 to 570. Active users remained relatively high, starting at 13.7K at the end of June and slightly decreasing to 12.3K by late September.
These insights are derived from Sensor Tower data, offering a comprehensive look at the performance of Disney games in Belgium. For more detailed analytics, visit Sensor Tower.